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CRAPS STRATEGY


In casino craps, the players place their bets and the casino bank "covers" them. In addition to covering every player's bet, the casino-banked craps game offers many other types of proposition bets.

These bets, along with the basic "pass" and "don't pass" bets, are explained in the accompanying diagram. There are four people actively running the game. The boxman, who sits behind the middle of the table, is the boss. He keeps a constant watch over the game.

The two dealers on each side of him pay off the winners and "rake" in the losers' chips. Each dealer handles all the players on his side. The table is divided by the center box of proposition bets and also by the stickman, who stands on the players' side of the table.

The stickman controls the action of the dice and the pace of the game. After seeing all bets are down, the stickman pushes a few sets of dice to the shooter. That players selects a pair of dice and is ready to roll them across the table so that they hit the wall at the opposite end.

If, on the first roll, you make a 7 or 11, you've rolled a "natural" and you win. What you win is the equivalent amount of chips you have bet on the pass line. If you roll a 2, 3 or 12 on your first throw, that is called "craps" and you lose. The dealer picks up your pass-line bet. However, the shooter does not relinquish the dice. He continues to roll until he "sevens out." If, on the first roll, you shoot a 4, 5, 6,8, 9 or 10, that is your established "box point."

The object then is to keep rolling the dice until you make that number again. You lose, however, if you roll a seven before making your box point. These are the basic rules of craps. There are many other bets which can be made, all of which are explained in the diagram. Our advice is to Play the line and the come, either pass or don't pass. These are the two best areas to bet, offering the best possible odds to the player. If you're betting the pass line, always take you full odds in back of your pass line bet. Some casinos offer double odds or higher; if so, take advantage of this option.

SEVEN
This one-roll bet pays odds of 4 to 1, correct odds are 5 to 1 with the difference giving the house a 16.66% edge.

ELEVEN
This is another one-roll bet. It pays 14 to 1, but the true odds are 17 to 1 with a house percentage of 16.66%...bad bet!

PLACE BETS
The 4 and 10 pay 9-5, true odds 10-5, yielding a house edge of 6.66%. The 5 and 9 pay 7-5, true odds are 7.5-5 (house edge 4%). The 6 and 8 pay 7-6, true odds are 6-5 (house edge 1.51%.

BUY BETS
Player pays 5% "vigorish" to get true odds on all numbers. Only the 4 and 10 make buy bets worthwhile. They reduce the house edge to 4.76%. HARD WAYS This bet can be made on the 4, 6, 8 and 10. Payoff is 9 to 1 on the 6 or 8 and 7 to 1 on the 4 or 10. The house edge is 9.09% and 11.11%, respectively. Another bad bet.

COME BETS and DON'T COME
Even money bet with the exact same house percentages of 1.414% and 1.402%, as the pass line bets.

PASS LINE
Pays even money (house edge is small, 1.414%). One of the best bets on the table. DON'T PASS Pays even money (house edge 1.402%). Slightly better odds than pass line bet odds.

THE FIELD
A one-roll bet that pays even money or 2 to 1 on 2 or 12. House edge is 5.55%.

ANY CRAPS
This is a one-roll bet. if a 2, 3 or 12 hits, you'll get 7 to 1 odds. House edge is 11.11%, which makes this a bad bet. BIG 6 & 8 Player bets in boxes marked as such as receives even money instead of 6 to 5 true odds. House has a 9.09% edge.

HORN BET
Although the 2, 3, 12 and 11 may be bet separately, this area is also known as the "horn." A player makes a horn bet by handing the bet to the dealer, calling out, for example, "£4 horn bet." This would give him £1 on each of the four one-roll propositions. Payoff is 30 for 1 on a 2 or 12, A 3 or 11 pay 15-for-1. True odds are 35 to 1 (2 & 12) and 17 to 1 (3 & 11). The house edge on all four bets is a whopping 16.66%. Obviously a bad bad bet. Not recommended! ODDS When a point is made (either the shooter's point on his first roll, or a come point on a succeeding roll), a player can take the odds. He will receive 2 to 1 on 4 and 10; 3 to 2 on 5 and 9; 6 to 5 on 6 and 8. He lays the same odds when he bets against the point.

 



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CRAPS STRATEGY


Increase your bets on wins, do not double up on losses.

1. Counting Delay

When point has been established, count three more rolls and make a dont come bet. If the point is won or lost before three rolls are counted then no bet is made, then the counter is reset to zero, and the cycle starts again.

2. Follow The Last Win

Bet Pass Line or Don't Pass depending on which won last, after any win progress up one unit, after any loss start again.

3. Right Betting- Betting with the Dice (with 2 times odds)

Start by making a two unit bet (in this case £10 or two £5 chips) on the Pass Line. If you crap-out, make another £10 bet on the Pass Line. If you get a natural (7 or 11), pick up your winnings but leave your original £10 bet. Once a point is established, you would take full double odds on your bet. On a point of 4, 5, 9 or 10, you would put £20 behind your £10 Line Bet (odds for a 4 or 10 pay at 2-1 or £40 in this case, odds for a 5 or 9 pay at 3-2 or £30 in this case). On a point of 6 or 8, you would put £25 behind your line bet. Also, technically this is more than double odds on a point of 6 or 8, most casinos allow you to take odds on these numbers in increments of 5 units since the odds for a 6 or 8 pay at 6-5 (or £30 in this case).

Now make a £10 bet on the come. Follow the same rules as above being sure to take the full double odds once your Come point is established. Follow this bet with yet another £10 Come bet with full double odds. You now have three numbers working for you (one on the Pass Line and two Come bets).

If you find yourself in the middle of a 'Hot Roll' you should take advantage of this by making yet another Come bet. Eventually, you should double your original two unit bet by making a £20 bet on the Come rather than £10. But you should only do this after you are ahead by at least 20 units (in this case £100).

NOTE: Once you finally do seven-out, always start with your original two unit bet on the Pass Line. You are very susceptible to short losing streaks which could wipe you out if you continue to play too aggressively (remember the house always has an advantage).

4. Wrong Betting - Betting Against the Dice (with 2 times odds)

While the majority of craps players are "right" bettors, from a strategic point of view, betting "wrong" is just as capable of winning as betting "right". The odds are basically the same (in fact, there is an extremely minute advantage in favor of wrong betting). Still players feel uncomfortable about having to "lay" odds (putting down more money on free-odds then will be won).

Start by making a two unit bet (in this case £10 or two £5 chips) on the Don't Pass Bar. If you win with a craps, pick up your winnings but leave your original £10 bet. If a natural (7 or 11) comes up and you lose, make another £10 bet on the Pass Line. Once a point is established, you would lay full double odds on your bet. By "laying" odds you are putting down more than what you will win. If the point is 4 or 10, the lay odds would be £40 for a potential payoff of £20 (2-1). If the point is 5 or 9, the lay odds would be £30 for a potential payoff of £20 (3-2). If the point is 6 or 8, the lay odds would be £24 for a potential payoff of £20 (6-5).

Now make a £10 bet on the Don't Come. Follow the same rules as above being sure to lay the full double odds once your Don't Come point is established. Follow this bet with yet another £10 Don't Come bet with full double odds. You now have three numbers working "against" you (one on the Don't Pass Line and two Don't Come bets).

If you find yourself in the middle of a "Cold Roll" you should take advantage of this by making yet another Don't Come bet. Eventually, you should double your original two unit bet by making a £20 bet on the Don't Come rather than £10. But you should only do this after you are ahead by at least 20 units (in this case £100).

Note: You should only increase your bet during a "Cold Roll" (remember the house always has an advantage).

5. Buy Bets

Many smart craps players never make place bets on the 4, 5, 9 or 10 - they make buy bets instead. A buy bet will give you more bang for your buck - that is, you can decrease the casino's edge and take home a lot more of their money.

When you place a bet you do not get the number's "true" odds, unless you buy the bet. If you place the 4 or 10 you get 9:5 odds instead of 2:1, and on the 5 or 9 you get 7:5 instead of 3:2. In order to buy a number, though, the casino requires a 5% commission or "vig". You need to make this extra dollar or two turn from an advantage for the house to an advantage for you.

For example, if you were to place bet £40 on the ten or four you would win £72 at 9:5 odds. However if you were to buy the four or ten for £40, you would pay a £2 vig (5% of £40) and win £80 at 2:1 odds - so you would win more than you would have with a regular place bet.

If you placed £50 on the five or nine you would win £70 (at 7:5) but if you bought the same number you would win £75 (at 3:2).

Now here is a secret - Many casinos will let you buy a bet for the same commission, but at a higher dollar level than 5%.

Lets look at the four and ten. The £2 vig mentioned before (5% of £40) would turn into £3 if you bought the four or ten for £60. However, most casinos will let you buy the four or ten for £50 (instead of £40) and still pay only the £2 vig! Buying the 4 or 10 for £50 will return £100 (at 2:1) instead of £90 (at 9:5).

On the five and nine, you will pay a £3 vig (rounded up from £2.50) on a £50 bet. But you can ask if you can buy the five or nine for £70 and still pay only the £3 vig! Buying the 5 or 9 for £70 will return £105 (at 3:2) instead of £98 (at 7:5).

Another secret involves splitting your buy bets. For example, some casinos will let you buy both the four and ten for £25 each and still only charge the £2 vig! This way, if both the four and ten hits, you'll win £100 instead of £90. And, some casinos will only collect the vig if you win. These methods are not normal procedures, so you have to ask before you make your bets.

Buy bets are almost always more profitable than place bets, except for the six and eight. If you don't know how much to bet, just ask the dealer, and he'll be glad to help.

So, the next time you consider a place bet on the 4, 5, 9 or 10, try buying the number instead. You'll win more, and every single dollar counts - especially if it ends up in your pocket rather than the casino's!

6. Anything But Seven

Aim: To win on any number thrown except a Seven.

1) Don't place any bets on the Don't Pass or Pass Line, but wait until a point has been established.
2) Place two units on 5, 6, & 8
3)Place one unit on the Field.

Results: This method is a little riskier than the previous strategies, since your total monetary risk is: £39. Therefore, it is suggested that you remove all bets after three rolls. Should the shooter hold the dice for at least three rolls, you will stand to win anything from £15-£27 (greater if the numbers 2 or 12 are rolled).

Stats: An average roller rolls the dice 5 times before rolling a seven.

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